![]() If I figure out how, I will update this tutorial. I have not been able to make the camera move up and down but I will leave the keybinds here just in case. ())Ī small tutorial on how to enable Fl圜am in Mass Effect LE3.Ī small tutorial on how to enable Fl圜am in Mass Effect LE1.Ī small tutorial on how to enable Fl圜am in Mass Effect LE2. Other than that, again, it makes no difference to ReShade.” You would need to use a different name then. What can happen is that games already call the Direct3D setup functions before loading the library ReShade was renamed to, in which case ReShade can no longer apply. But it may do that later than it does load dxgi.dll. ![]() While Witcher 3 is a Direct3D 11 game, it still loads d3d9.dll for some reason. > “The only difference is the load order in which the game loads these. If a game loads both d3d9.dll and d3d11.dll (like The Witcher 3). If you use DirectX10+: rename dxgi.dll to d3d11.dll ![]() If you use DirectX 9: rename dxgi.dll to d3d9.dll Of course you would have to follow the rules for renaming: I can’t say for any other software so you would have to try that out for yourself. Meaning that if I renamed *dxgi.dll* to *d3d11.dll*, I could use Action! **AND** ReShade. This means it won't crash due to DLL naming.” > “The ReShade DLL is fully ABI (with some small exceptions) compatible with d3d9.dll, dxgi.dll, opengl32.dll and mostly ABI compatible with d3d10.dll and d3d11.dll. To quote **crosire**, the creator of ReShade: Until I could find an answer as to why this was, I used ShadowPlay.īUT, I googled to see if anyone was having the same problem (hey, most of the time, I’m to blame for anything going wrong). My games would automatically freeze at startup. I mostly use () (which I love by the way) but () (at the time) wasn’t compatible with it. This is only for those who can't launch ReShade using *dxgi.dll*. Some games (in my case, Dragon Age: Inquisition) still require this method.įor all intents and purposes, this tutorial is archived but may be of use if you still face issues with using ReShade in it's default state. The newest version of ReShade (4.6.0) allows the use of *dxgi.dll* for those that had trouble with it before. # ReShade 4 Tutorial: How to use ReShade with your favourite recording software
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